Getting Started
To begin using Space Craftor, simply download the file. In your blender scene go to File>Append>SpaceCraftor_1>Collections>Append_Me
Usage
Once you've appended the collection you will see a proxy mesh with a geometry nodes modifier. Inside the geometry nodes modifier you will see a series of controls.
Customization
The modifier contains a variety of customization options that radically change the appearance of the vessel.
● Size X and Size Y - Used to control the overall shape of the vessel● Vertices - Changes the spawn rate of the structures that make the overall vessel shape● Seed - Changes the seed on all the procedural fields● Engine Size - Use this to control the size of the engine● Wing Probability - changes the chances wings are spawned● Wing Size Min/Max - changes the wing sizes● Wing Space - Changes how far apart wings are placed● Wing Depth - changes the depth of the wing placement● Wing Object - changes the model used as the wing instance● Cockpit Height - Changes the height of the hull/cockpit of the vessel● Density - Changes the overall complexity of the procedural system. ● Hull Size - Changes the size of the hull/cockpit,● Cockpit or hull toggle - toggles between the type of hull/cockpit● Hull Type - cycles between the various premade cockpits/hulls.
Render Preset
Included in the product package is a compositor render pre-set as well as a space environment.